Automate App Store screenshots via XCUITests

Replace preview-based screenshot rendering with simulator XCUITests
driven by shooter.sh (per-language locale + status bar overrides,
xcparse extraction). Add batteries-list accessibility identifier and
update CLAUDE.md screenshot docs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-22 10:39:14 +02:00
parent 8b30fabaa2
commit b448a1b4f7
6 changed files with 546 additions and 538 deletions

View File

@@ -113,37 +113,61 @@ PDF exports use `UIGraphicsPDFRenderer` with A4 portrait format. The pattern is:
- **ShareSheet** triggered via `@State` item binding in the parent view. - **ShareSheet** triggered via `@State` item binding in the parent view.
- **Toolbar button** (not inline content) for the export action. - **Toolbar button** (not inline content) for the export action.
## Screenshots & Previews ## Screenshots
Screenshot previews for all major views live in `Cable/ScreenshotPreviews.swift`. This file contains wrapper views and realistic sample data so screenshots include full app chrome (NavigationBar, TabBar). App Store screenshots are generated via XCUITests running on simulators, automated by `shooter.sh`.
### How to render screenshots ### Running screenshots
1. Use `mcp__xcode__RenderPreview` with `sourceFilePath: "Cable/ScreenshotPreviews.swift"` and `previewDefinitionIndexInFile` (044, grouped by view × 5 languages). ```bash
2. Output goes to `Shots/Screenshots/`. ./shooter.sh # reads ./screenshot.config
./shooter.sh other.config # explicit config file
VERBOSE=1 ./shooter.sh # full logs on failure
PARALLEL=0 ./shooter.sh # sequential mode
```
### Preview index mapping Requires `xcparse`: `brew install chargepoint/xcparse/xcparse`.
Previews are grouped in blocks of 5 (EN, DE, ES, FR, NL): ### How it works
- 04: Overview tab
- 59: Components tab
- 1014: Batteries tab
- 1519: Chargers tab
- 2024: Systems list
- 2529: Parts Library
- 3034: Load editor (CalculatorView)
- 3539: Battery editor
- 4044: Charger editor
### Key patterns for preview-friendly views 1. `shooter.sh` reads `screenshot.config` for scheme, bundle ID, devices, and languages.
2. Builds once with `build-for-testing`, then runs `test-without-building` per language.
3. Per language run: erases simulator, sets locale via `simctl spawn ... defaults write`, suppresses system notifications (DND, Apple Intelligence), overrides status bar (9:41, full battery).
4. `xcparse` extracts screenshot attachments from `.xcresult` bundles into `Shots/Screenshots/{device-slug}/{lang}/`.
5. Devices run in parallel (languages sequential per device — same simulator).
- **LoadsView** accepts an `initialTab` parameter (`LoadsView.ComponentTab`) to control which tab is shown. Wrap in `NavigationStack` to get the navigation bar. ### Test structure
- **ComponentLibraryView** accepts an optional `viewModel` parameter via `init(viewModel:onSelect:)`. Use `ComponentLibraryViewModel(previewItems:)` to inject mock data and avoid network dependency.
- All preview wrappers inject `.modelContainer(container)` (in-memory) and `.environmentObject(UnitSystemSettings())`.
### Localization limitation - **Test target**: `CableUITestsScreenshot` (scheme: `CableScreenshots`, test plan: `CableScreenshots.xctestplan`)
- **Test file**: `CableUITestsScreenshot/CableUITestsScreenshot.swift`
- **Sample data**: `UITestSampleData.swift` — seeded via `--uitest-sample-data` launch argument, cleared via `--uitest-reset-data`
`.environment(\.locale, Locale(identifier: "xx"))` does **not** affect `String(localized:defaultValue:)` — those resolve from the app bundle, not the SwiftUI environment. All preview screenshots render in the system language. For multi-language screenshots, use UI tests with `-AppleLanguages` launch arguments or change the Xcode scheme language. ### Screenshot inventory
| # | Name | Source |
|---|------|--------|
| 01 | OnboardingSystemsView | Empty state after reset |
| 02 | OnboardingSystemView | New system overview |
| 03 | LoadEditorView | CalculatorView for new load |
| 04 | ComponentSelectorView | Component library (network) |
| 05 | SystemsWithSampleData | Systems list with sample data |
| 06 | AdventureVanOverview | Overview tab |
| 07 | AdventureVanLoads | Components tab |
| 08 | BillOfMaterials | System BOM sheet |
| 09 | AdventureVanCalculator | Load calculator |
| 10 | AdventureVanBatteries | Batteries tab |
| 11 | BatteryEditor | Battery editor |
| 12 | AdventureVanChargers | Chargers tab |
| 13 | ChargerEditor | Charger editor |
### Accessibility identifiers for UI tests
Key identifiers used by the screenshot tests: `create-system-button`, `systems-list`, `system-overview`, `overview-tab`, `components-tab`, `batteries-tab`, `chargers-tab`, `loads-list`, `batteries-list`, `chargers-list`, `system-bom-button`, `system-bom-close-button`, `library-view-close-button`, `create-component-button`, `select-component-button`.
### Preview-friendly view inits
- **LoadsView** accepts `initialTab` (`LoadsView.ComponentTab`) to control which tab is shown.
- **ComponentLibraryView** accepts an optional `viewModel` via `init(viewModel:onSelect:)`. Use `ComponentLibraryViewModel(previewItems:)` to bypass network.
## Model Definitions ## Model Definitions

View File

@@ -249,6 +249,7 @@ struct BatteriesView: View {
.listStyle(.plain) .listStyle(.plain)
.scrollContentBackground(.hidden) .scrollContentBackground(.hidden)
.environment(\.editMode, $editMode) .environment(\.editMode, $editMode)
.accessibilityIdentifier("batteries-list")
} }
private func batteryRow(for battery: SavedBattery) -> some View { private func batteryRow(for battery: SavedBattery) -> some View {

View File

@@ -125,32 +125,21 @@ final class CableUITestsScreenshot: XCTestCase {
try super.setUpWithError() try super.setUpWithError()
continueAfterFailure = false continueAfterFailure = false
XCUIDevice.shared.orientation = .portrait XCUIDevice.shared.orientation = .portrait
//ensureDoNotDisturbEnabled()
//dismissSystemOverlays()
} }
override func tearDownWithError() throws { // MARK: - Onboarding Screenshots
try super.tearDownWithError()
//dismissSystemOverlays()
}
@MainActor @MainActor
func testOnboardingScreenshots() throws { func testOnboardingScreenshots() throws {
let app = launchApp(arguments: ["--uitest-reset-data"]) let app = launchApp(arguments: ["--uitest-reset-data"])
waitForStability(long: true) // Wait for Apple Intelligence and other system notifications to appear, then dismiss
dismissNotificationBannersIfNeeded() RunLoop.current.run(until: Date().addingTimeInterval(6))
waitForStability(long: true)
dismissNotificationBannersIfNeeded()
waitForStability(long: true)
dismissNotificationBannersIfNeeded()
waitForStability(long: true)
dismissNotificationBannersIfNeeded() dismissNotificationBannersIfNeeded()
let createSystemButton = app.buttons["create-system-button"] let createSystemButton = app.buttons["create-system-button"]
XCTAssertTrue(createSystemButton.waitForExistence(timeout: 8)) XCTAssertTrue(createSystemButton.waitForExistence(timeout: 8))
waitForStability(long: true)
dismissNotificationBannersIfNeeded() dismissNotificationBannersIfNeeded()
waitForStability(long: true) waitForStability()
takeScreenshot(named: "01-OnboardingSystemsView") takeScreenshot(named: "01-OnboardingSystemsView")
createSystemButton.tap() createSystemButton.tap()
@@ -159,14 +148,15 @@ final class CableUITestsScreenshot: XCTestCase {
XCTAssertTrue(addLoadButton.waitForExistence(timeout: 8)) XCTAssertTrue(addLoadButton.waitForExistence(timeout: 8))
let browseLibraryButton = button(in: app.buttons, for: .browseLibrary) let browseLibraryButton = button(in: app.buttons, for: .browseLibrary)
XCTAssertTrue(browseLibraryButton.waitForExistence(timeout: 4)) XCTAssertTrue(browseLibraryButton.waitForExistence(timeout: 4))
dismissNotificationBannersIfNeeded()
waitForStability()
takeScreenshot(named: "02-OnboardingSystemView") takeScreenshot(named: "02-OnboardingSystemView")
browseLibraryButton.tap() browseLibraryButton.tap()
let libraryCloseButton = app.buttons["library-view-close-button"] let libraryCloseButton = app.buttons["library-view-close-button"]
XCTAssertTrue(libraryCloseButton.waitForExistence(timeout: 8)) XCTAssertTrue(libraryCloseButton.waitForExistence(timeout: 8))
waitForStability(long: true) // Wait for library items AND remote icons to load from PocketBase
RunLoop.current.run(until: Date().addingTimeInterval(15))
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "04-ComponentSelectorView") takeScreenshot(named: "04-ComponentSelectorView")
libraryCloseButton.tap() libraryCloseButton.tap()
@@ -175,20 +165,130 @@ final class CableUITestsScreenshot: XCTestCase {
let newLoadButton = button(in: app.buttons, for: .defaultLoadName) let newLoadButton = button(in: app.buttons, for: .defaultLoadName)
XCTAssertTrue(newLoadButton.waitForExistence(timeout: 8)) XCTAssertTrue(newLoadButton.waitForExistence(timeout: 8))
waitForStability(long: true) waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "03-LoadEditorView") takeScreenshot(named: "03-LoadEditorView")
} }
// MARK: - Sample Data Screenshots
@MainActor @MainActor
func testSampleDataScreenshots() throws { func testSampleDataScreenshots() throws {
let app = launchAppWithSampleData()
dismissNotificationBannersIfNeeded()
// Systems list
let systemsList = resolvedSystemsList(in: app)
XCTAssertTrue(systemsList.waitForExistence(timeout: 4))
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "05-SystemsWithSampleData")
// Navigate to first system
openFirstSystem(in: app, systemsList: systemsList)
// Overview tab wait for navigation animation to complete
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "06-AdventureVanOverview")
// Bill of Materials
let bomElement = resolveBillOfMaterialsElement(in: app)
if !bomElement.waitForExistence(timeout: 6) {
bringElementIntoView(bomElement, in: app)
}
XCTAssertTrue(bomElement.exists)
if !bomElement.isHittable {
bringElementIntoView(bomElement, in: app, requireHittable: true)
}
tapElement(bomElement)
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "08-BillOfMaterials")
let closeButton = app.buttons["system-bom-close-button"]
XCTAssertTrue(closeButton.waitForExistence(timeout: 6))
closeButton.tap()
// Components tab
tapTab(.componentsTab, in: app)
let loadsList = resolvedLoadsList(in: app)
XCTAssertTrue(loadsList.waitForExistence(timeout: 4))
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "07-AdventureVanLoads")
// Open first load Calculator
let firstLoad = loadsList.cells.element(boundBy: 0)
XCTAssertTrue(firstLoad.waitForExistence(timeout: 2))
firstLoad.tap()
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "09-AdventureVanCalculator")
// Navigate back to system tabs
app.navigationBars.buttons.element(boundBy: 0).tap()
waitForStability()
// Batteries tab
tapTab(.batteriesTab, in: app)
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "10-AdventureVanBatteries")
// Open first battery Battery Editor
let batteriesList = resolvedBatteriesList(in: app)
if batteriesList.waitForExistence(timeout: 4) {
let firstBattery = batteriesList.cells.element(boundBy: 0)
if firstBattery.waitForExistence(timeout: 2) {
firstBattery.tap()
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "11-BatteryEditor")
// Navigate back
app.navigationBars.buttons.element(boundBy: 0).tap()
waitForStability()
}
}
// Chargers tab
tapTab(.chargersTab, in: app)
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "12-AdventureVanChargers")
// Open first charger Charger Editor
let chargersList = resolvedChargersList(in: app)
if chargersList.waitForExistence(timeout: 4) {
let firstCharger = chargersList.cells.element(boundBy: 0)
if firstCharger.waitForExistence(timeout: 2) {
firstCharger.tap()
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "13-ChargerEditor")
}
}
}
// MARK: - App Launch
private func launchApp(arguments: [String]) -> XCUIApplication {
let app = XCUIApplication()
var launchArguments = ["--uitest-reset-data"]
launchArguments.append(contentsOf: arguments)
app.launchArguments = launchArguments
app.launch()
return app
}
private func launchAppWithSampleData() -> XCUIApplication {
let app = XCUIApplication() let app = XCUIApplication()
app.launchArguments = ["--uitest-reset-data", "--uitest-sample-data"] app.launchArguments = ["--uitest-reset-data", "--uitest-sample-data"]
app.launch() app.launch()
return app
}
let systemsList = resolvedSystemsList(in: app) // MARK: - Navigation Helpers
XCTAssertTrue(systemsList.waitForExistence(timeout: 4))
takeScreenshot(named: "05-SystemsWithSampleData")
private func openFirstSystem(in app: XCUIApplication, systemsList: XCUIElement) {
let firstSystemCell = systemsList.cells.element(boundBy: 0) let firstSystemCell = systemsList.cells.element(boundBy: 0)
XCTAssertTrue(firstSystemCell.waitForExistence(timeout: 2)) XCTAssertTrue(firstSystemCell.waitForExistence(timeout: 2))
let systemName = firstSystemCell.staticTexts.firstMatch.label let systemName = firstSystemCell.staticTexts.firstMatch.label
@@ -206,68 +306,40 @@ final class CableUITestsScreenshot: XCTestCase {
detailVisible = waitForSystemDetail(named: systemName, in: app) detailVisible = waitForSystemDetail(named: systemName, in: app)
} }
XCTAssertTrue(detailVisible) XCTAssertTrue(detailVisible)
takeScreenshot(named: "06-AdventureVanOverview")
// let overviewTab = app.buttons["overview-tab"]
// XCTAssertTrue(overviewTab.waitForExistence(timeout: 3))
// overviewTab.tap()
waitForStability(long: false)
let bomElement = resolveBillOfMaterialsElement(in: app)
if !bomElement.waitForExistence(timeout: 6) {
bringElementIntoView(bomElement, in: app)
} }
XCTAssertTrue(bomElement.exists) private func tapTab(_ key: UIStringKey, in app: XCUIApplication) {
let identifierMap: [UIStringKey: String] = [
.overviewTab: "overview-tab",
.componentsTab: "components-tab",
.batteriesTab: "batteries-tab",
.chargersTab: "chargers-tab",
]
if !bomElement.isHittable { // Use .matching + .firstMatch to avoid "multiple matches" error
bringElementIntoView(bomElement, in: app, requireHittable: true) // with iOS 26 floating tab bar (which creates duplicate elements)
if let identifier = identifierMap[key] {
let tabButton = app.buttons.matching(identifier: identifier).firstMatch
if tabButton.waitForExistence(timeout: 3) {
tapElement(tabButton)
return
}
} }
if bomElement.isHittable { let tabButton = button(in: app.buttons, for: key)
bomElement.tap() XCTAssertTrue(tabButton.waitForExistence(timeout: 3))
tapElement(tabButton)
}
private func tapElement(_ element: XCUIElement) {
if element.isHittable {
element.tap()
} else { } else {
bomElement.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)).tap() element.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)).tap()
} }
waitForStability(long: true)
takeScreenshot(named: "08-BillOfMaterials")
let closeButton = app.buttons["system-bom-close-button"]
XCTAssertTrue(closeButton.waitForExistence(timeout: 6))
closeButton.tap()
let componentsTab = componentsTabButton(in: app)
XCTAssertTrue(componentsTab.waitForExistence(timeout: 3))
if componentsTab.isHittable {
componentsTab.tap()
} else {
componentsTab.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)).tap()
} }
let loadsList = resolvedLoadsList(in: app) // MARK: - Element Resolution
XCTAssertTrue(loadsList.waitForExistence(timeout: 4))
takeScreenshot(named: "07-AdventureVanLoads")
waitForStability()
let firstLoad = loadsList.cells.element(boundBy: 0)
XCTAssertTrue(firstLoad.waitForExistence(timeout: 2))
let loadName = firstLoad.staticTexts.firstMatch.label
firstLoad.tap()
let loadNavButton = app.navigationBars.buttons[loadName]
XCTAssertTrue(loadNavButton.waitForExistence(timeout: 3))
takeScreenshot(named: "09-AdventureVanCalculator")
}
private func launchApp(arguments: [String]) -> XCUIApplication {
let app = XCUIApplication()
var launchArguments = ["--uitest-reset-data"]
launchArguments.append(contentsOf: arguments)
app.launchArguments = launchArguments
app.launch()
//dismissSystemOverlays()
return app
}
private func resolvedSystemsList(in app: XCUIApplication) -> XCUIElement { private func resolvedSystemsList(in app: XCUIApplication) -> XCUIElement {
let collection = app.collectionViews["systems-list"] let collection = app.collectionViews["systems-list"]
@@ -299,6 +371,62 @@ final class CableUITestsScreenshot: XCTestCase {
return table return table
} }
private func resolvedBatteriesList(in app: XCUIApplication) -> XCUIElement {
let collection = app.collectionViews["batteries-list"]
if collection.waitForExistence(timeout: 6) {
return collection
}
let table = app.tables["batteries-list"]
if table.waitForExistence(timeout: 6) {
return table
}
// Fallback: any list on screen
if app.collectionViews.firstMatch.waitForExistence(timeout: 2) {
return app.collectionViews.firstMatch
}
return app.tables.firstMatch
}
private func resolvedChargersList(in app: XCUIApplication) -> XCUIElement {
let collection = app.collectionViews["chargers-list"]
if collection.waitForExistence(timeout: 6) {
return collection
}
let table = app.tables["chargers-list"]
if table.waitForExistence(timeout: 6) {
return table
}
if app.collectionViews.firstMatch.waitForExistence(timeout: 2) {
return app.collectionViews.firstMatch
}
return app.tables.firstMatch
}
private func resolveBillOfMaterialsElement(in app: XCUIApplication) -> XCUIElement {
let identifier = "system-bom-button"
let buttonByIdentifier = app.buttons.matching(identifier: identifier).firstMatch
if buttonByIdentifier.exists { return buttonByIdentifier }
let elementByIdentifier = app.otherElements.matching(identifier: identifier).firstMatch
if elementByIdentifier.exists { return elementByIdentifier }
let candidates = candidateStrings(for: .billOfMaterials)
for candidate in candidates {
let button = app.buttons[candidate]
if button.exists { return button }
let other = app.otherElements[candidate]
if other.exists { return other }
}
return buttonByIdentifier
}
// MARK: - Screenshots & Stability
private func takeScreenshot(named name: String) { private func takeScreenshot(named name: String) {
let screenshot = XCUIScreen.main.screenshot() let screenshot = XCUIScreen.main.screenshot()
let attachment = XCTAttachment(screenshot: screenshot) let attachment = XCTAttachment(screenshot: screenshot)
@@ -308,52 +436,7 @@ final class CableUITestsScreenshot: XCTestCase {
} }
private func waitForStability(long: Bool = false) { private func waitForStability(long: Bool = false) {
RunLoop.current.run(until: Date().addingTimeInterval(long ? 5.0 : 0.5)) RunLoop.current.run(until: Date().addingTimeInterval(long ? 3.0 : 0.5))
}
private func componentsTabButton(in app: XCUIApplication) -> XCUIElement {
let identifierMatch = app.descendants(matching: .any)
.matching(identifier: "components-tab").firstMatch
if identifierMatch.exists {
return identifierMatch
}
let localizedLabels = [
"Components", "Verbraucher", "Componentes", "Composants", "Componenten"
]
for label in localizedLabels {
let button = app.buttons[label]
if button.exists {
return button
}
let tabBarButton = app.tabBars.buttons[label]
if tabBarButton.exists {
return tabBarButton
}
let segmentedButton = app.segmentedControls.buttons[label]
if segmentedButton.exists {
return segmentedButton
}
let segmentedOther = app.segmentedControls.otherElements[label]
if segmentedOther.exists {
return segmentedOther
}
}
let fallbackSegmented = app.segmentedControls.buttons.element(boundBy: 1)
if fallbackSegmented.exists {
return fallbackSegmented
}
let tabBarButton = app.tabBars.buttons.element(boundBy: 1)
if tabBarButton.exists {
return tabBarButton
}
return app.tabBars.descendants(matching: .any).firstMatch
} }
private func waitForSystemDetail(named systemName: String, in app: XCUIApplication, timeout: TimeInterval = 6) -> Bool { private func waitForSystemDetail(named systemName: String, in app: XCUIApplication, timeout: TimeInterval = 6) -> Bool {
@@ -362,15 +445,12 @@ final class CableUITestsScreenshot: XCTestCase {
if app.otherElements["system-overview"].exists { if app.otherElements["system-overview"].exists {
return true return true
} }
let navBar = app.navigationBars.firstMatch let navBar = app.navigationBars.firstMatch
if navBar.buttons[systemName].exists || navBar.staticTexts[systemName].exists { if navBar.buttons[systemName].exists || navBar.staticTexts[systemName].exists {
return true return true
} }
RunLoop.current.run(until: Date().addingTimeInterval(0.25)) RunLoop.current.run(until: Date().addingTimeInterval(0.25))
} }
return app.otherElements["system-overview"].exists return app.otherElements["system-overview"].exists
} }
@@ -395,32 +475,13 @@ final class CableUITestsScreenshot: XCTestCase {
} }
} }
private func resolveBillOfMaterialsElement(in app: XCUIApplication) -> XCUIElement { // MARK: - Notification Dismissal
let identifier = "system-bom-button"
let buttonByIdentifier = app.buttons.matching(identifier: identifier).firstMatch
if buttonByIdentifier.exists { return buttonByIdentifier }
let elementByIdentifier = app.otherElements.matching(identifier: identifier).firstMatch
if elementByIdentifier.exists { return elementByIdentifier }
let candidates = candidateStrings(for: .billOfMaterials)
for candidate in candidates {
let button = app.buttons[candidate]
if button.exists {
return button
}
let other = app.otherElements[candidate]
if other.exists {
return other
}
}
return buttonByIdentifier
}
private func dismissNotificationBannersIfNeeded() { private func dismissNotificationBannersIfNeeded() {
// Try multiple times notifications can appear with a delay
for _ in 0..<3 {
let banner = springboard.otherElements.matching(identifier: "NotificationShortLookView").firstMatch let banner = springboard.otherElements.matching(identifier: "NotificationShortLookView").firstMatch
if banner.waitForExistence(timeout: 1) { guard banner.waitForExistence(timeout: 1) else { return }
if banner.isHittable { if banner.isHittable {
banner.swipeUp() banner.swipeUp()
} else { } else {
@@ -432,6 +493,8 @@ final class CableUITestsScreenshot: XCTestCase {
} }
} }
// MARK: - Localized Element Matching
private func candidateStrings(for key: UIStringKey) -> [String] { private func candidateStrings(for key: UIStringKey) -> [String] {
var values = Set<String>() var values = Set<String>()
if let languageCode = Locale.preferredLanguages.first.flatMap({ String($0.prefix(2)) }), if let languageCode = Locale.preferredLanguages.first.flatMap({ String($0.prefix(2)) }),
@@ -444,9 +507,6 @@ final class CableUITestsScreenshot: XCTestCase {
if let others = translations[key]?.values { if let others = translations[key]?.values {
values.formUnion(others) values.formUnion(others)
} }
if key == .settings {
values.insert("gearshape")
}
return Array(values) return Array(values)
} }
@@ -465,139 +525,4 @@ final class CableUITestsScreenshot: XCTestCase {
) )
return query.matching(predicate).firstMatch return query.matching(predicate).firstMatch
} }
private func optionalButton(in query: XCUIElementQuery, for key: UIStringKey) -> XCUIElement? {
let element = button(in: query, for: key)
return element.exists ? element : nil
}
private func tabButton(in app: XCUIApplication, key: UIStringKey) -> XCUIElement {
let tabSpecific = button(in: app.tabBars.buttons, for: key)
if tabSpecific.exists {
return tabSpecific
}
return button(in: app.buttons, for: key)
}
private func navigationBar(in app: XCUIApplication, key: UIStringKey) -> XCUIElement {
let candidates = candidateStrings(for: key)
for candidate in candidates {
let bar = app.navigationBars[candidate]
if bar.exists {
return bar
}
}
return app.navigationBars.element(boundBy: 0)
}
private func tapButtonIfPresent(app: XCUIApplication, key: UIStringKey) {
let candidates = candidateStrings(for: key)
for candidate in candidates {
let button = app.buttons[candidate]
if button.waitForExistence(timeout: 2) {
button.tap()
return
}
}
}
private func openBillOfMaterials(app: XCUIApplication) {
let bomButton = button(in: app.buttons, for: .billOfMaterials)
XCTAssertTrue(bomButton.waitForExistence(timeout: 6))
bomButton.tap()
let bomView = app.otherElements["system-bom-view"]
XCTAssertTrue(bomView.waitForExistence(timeout: 8))
waitForStability(long: true)
}
private func closeBillOfMaterials(app: XCUIApplication) {
tapButtonIfPresent(app: app, key: .close)
}
private func navigateBack(app: XCUIApplication) {
let backButton = app.navigationBars.buttons.element(boundBy: 0)
if backButton.exists {
backButton.tap()
} else {
app.swipeRight()
}
}
private func openSettings(app: XCUIApplication) {
let systemsBar = navigationBar(in: app, key: .systemsTitle)
let settingsButton = button(in: systemsBar.buttons, for: .settings)
if settingsButton.exists {
settingsButton.tap()
} else {
systemsBar.buttons.element(boundBy: 0).tap()
}
}
private func ensureDoNotDisturbEnabled() {
springboard.activate()
let pullStart = springboard.coordinate(withNormalizedOffset: CGVector(dx: 0.98, dy: 0.02))
let pullEnd = springboard.coordinate(withNormalizedOffset: CGVector(dx: 0.98, dy: 0.30))
pullStart.press(forDuration: 0.1, thenDragTo: pullEnd)
let focusTile = springboard.otherElements["Focus"]
let focusButton = springboard.buttons["Focus"]
if focusTile.waitForExistence(timeout: 2) {
focusTile.press(forDuration: 1.0)
} else if focusButton.waitForExistence(timeout: 2) {
focusButton.press(forDuration: 1.0)
} else {
return
}
let dndButton = springboard.buttons["Do Not Disturb"]
if dndButton.waitForExistence(timeout: 1) {
if !dndButton.isSelected {
dndButton.tap()
}
} else {
let dndCell = springboard.cells["Do Not Disturb"]
if dndCell.waitForExistence(timeout: 1) && !dndCell.isSelected {
dndCell.tap()
} else {
let dndLabel = springboard.staticTexts["Do Not Disturb"]
if dndLabel.waitForExistence(timeout: 1) {
dndLabel.tap()
}
}
}
let dismissStart = springboard.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.85))
let dismissEnd = springboard.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.15))
dismissStart.press(forDuration: 0.1, thenDragTo: dismissEnd)
}
private func dismissSystemOverlays() {
let app = XCUIApplication()
let alertButtons = [
"OK", "Allow", "Later", "Not Now", "Close",
"Continue", "Remind Me Later", "Maybe Later",
]
if app.alerts.firstMatch.exists {
handleAlerts(in: app, buttons: alertButtons)
}
if springboard.alerts.firstMatch.exists || springboard.scrollViews.firstMatch.exists {
handleAlerts(in: springboard, buttons: alertButtons + ["Enable Later"])
}
}
private func handleAlerts(in application: XCUIApplication, buttons: [String]) {
for buttonLabel in buttons {
let button = application.buttons[buttonLabel]
if button.waitForExistence(timeout: 0.5) {
button.tap()
return
}
}
let closeButton = application.buttons.matching(NSPredicate(format: "identifier CONTAINS[c] %@", "Close")).firstMatch
if closeButton.exists {
closeButton.tap()
}
}
} }

View File

@@ -1,53 +1,6 @@
//
// CableUITestsScreenshotLaunchTests.swift
// CableUITestsScreenshot
//
// Created by Stefan Lange-Hegermann on 06.10.25.
//
import XCTest import XCTest
final class CableUITestsScreenshotLaunchTests: XCTestCase { final class CableUITestsScreenshotLaunchTests: XCTestCase {
private func launchApp(arguments: [String] = []) -> XCUIApplication {
let app = XCUIApplication()
var launchArguments = ["--uitest-reset-data"]
launchArguments.append(contentsOf: arguments)
app.launchArguments = launchArguments
app.launch()
return app
}
private func resolvedSystemsList(in app: XCUIApplication) -> XCUIElement {
let collection = app.collectionViews["systems-list"]
if collection.waitForExistence(timeout: 6) {
return collection
}
let table = app.tables["systems-list"]
XCTAssertTrue(table.waitForExistence(timeout: 6))
return table
}
private func resolvedLoadsList(in app: XCUIApplication) -> XCUIElement {
let collection = app.collectionViews["loads-list"]
if collection.waitForExistence(timeout: 6) {
return collection
}
let table = app.tables["loads-list"]
XCTAssertTrue(table.waitForExistence(timeout: 6))
return table
}
private func takeScreenshot(name: String,
lifetime: XCTAttachment.Lifetime = .keepAlways) {
let screenshot = XCUIScreen.main.screenshot()
let attachment = XCTAttachment(screenshot: screenshot)
attachment.name = name
attachment.lifetime = lifetime
add(attachment)
}
override class var runsForEachTargetApplicationUIConfiguration: Bool { override class var runsForEachTargetApplicationUIConfiguration: Bool {
false false
@@ -57,110 +10,15 @@ final class CableUITestsScreenshotLaunchTests: XCTestCase {
continueAfterFailure = false continueAfterFailure = false
} }
@MainActor @MainActor
func testOnboardingLoadsView() throws { func testLaunch() throws {
let app = launchApp(arguments: ["--uitest-reset-data"]) let app = XCUIApplication()
takeScreenshot(name: "01-OnboardingSystemsView") app.launchArguments = ["--uitest-reset-data", "--uitest-sample-data"]
app.launch()
let createSystemButton = app.buttons["create-system-button"] let attachment = XCTAttachment(screenshot: app.screenshot())
XCTAssertTrue(createSystemButton.waitForExistence(timeout: 5)) attachment.name = "Launch Screen"
createSystemButton.tap() attachment.lifetime = .keepAlways
takeScreenshot(name: "02-OnboardingLoadsView") add(attachment)
let componentsTab = app.buttons["components-tab"]
XCTAssertTrue(componentsTab.waitForExistence(timeout: 3))
componentsTab.tap()
let libraryCloseButton = app.buttons["library-view-close-button"]
let browseLibraryButton = onboardingSecondaryButton(in: app)
XCTAssertTrue(browseLibraryButton.waitForExistence(timeout: 5))
browseLibraryButton.tap()
XCTAssertTrue(libraryCloseButton.waitForExistence(timeout: 5))
Thread.sleep(forTimeInterval: 10)
takeScreenshot(name: "04-ComponentSelectorView")
libraryCloseButton.tap()
let createComponentButton = onboardingPrimaryButton(in: app)
XCTAssertTrue(createComponentButton.waitForExistence(timeout: 5))
createComponentButton.tap()
takeScreenshot(name: "03-LoadEditorView")
}
func testWithSampleData() throws {
let app = launchApp(arguments: ["--uitest-sample-data"])
let systemsList = resolvedSystemsList(in: app)
let firstSystemCell = systemsList.cells.element(boundBy: 0)
XCTAssertTrue(firstSystemCell.waitForExistence(timeout: 3))
let systemName = firstSystemCell.staticTexts.firstMatch.label
takeScreenshot(name: "05-SystemsWithSampleData")
let rowButton = firstSystemCell.buttons.firstMatch
if rowButton.waitForExistence(timeout: 2) {
rowButton.tap()
} else {
firstSystemCell.tap()
}
let navButton = app.navigationBars.buttons[systemName]
if !navButton.waitForExistence(timeout: 3) {
let coordinate = firstSystemCell.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
coordinate.tap()
XCTAssertTrue(navButton.waitForExistence(timeout: 3))
}
tapComponentsTab(in: app)
let loadsElement = resolvedLoadsList(in: app)
XCTAssertTrue(loadsElement.waitForExistence(timeout: 6))
XCTAssertTrue(loadsElement.cells.firstMatch.waitForExistence(timeout: 3))
Thread.sleep(forTimeInterval: 1)
takeScreenshot(name: "06-AdventureVanLoads")
let bomButton = app.buttons["system-bom-button"]
XCTAssertTrue(bomButton.waitForExistence(timeout: 2))
bomButton.tap()
// let bomView = app.otherElements["system-bom-view"]
// XCTAssertTrue(bomView.waitForExistence(timeout: 3))
//
// Thread.sleep(forTimeInterval: 1)
// takeScreenshot(name: "07-AdventureVanBillOfMaterials")
}
private func tapComponentsTab(in app: XCUIApplication) {
let button = componentsTabButton(in: app)
XCTAssertTrue(button.waitForExistence(timeout: 3))
button.tap()
}
private func onboardingPrimaryButton(in app: XCUIApplication) -> XCUIElement {
let button = app.buttons["create-component-button"]
if button.exists { return button }
return app.buttons["onboarding-primary-button"]
}
private func onboardingSecondaryButton(in app: XCUIApplication) -> XCUIElement {
let button = app.buttons["select-component-button"]
if button.exists { return button }
return app.buttons["onboarding-secondary-button"]
}
private func componentsTabButton(in app: XCUIApplication) -> XCUIElement {
let idButton = app.buttons["components-tab"]
if idButton.exists {
return idButton
}
let labels = ["Components", "Verbraucher", "Componentes", "Composants", "Componenten"]
for label in labels {
let button = app.buttons[label]
if button.exists { return button }
}
return app.tabBars.buttons.element(boundBy: 1)
} }
} }

14
screenshot.config Normal file
View File

@@ -0,0 +1,14 @@
# Screenshot configuration for Cable (VoltPlan)
SCHEME="CableScreenshots"
APP_BUNDLE_ID="app.voltplan.CableApp"
UITEST_BUNDLE_ID="com.yuzuhub.CableUITestsScreenshot"
OUTPUT_DIR="Shots/Screenshots"
LANGUAGES=(de fr en es nl)
# Format: "Simulator Name|Runtime|Slug|Device Type ID"
DEVICE_MATRIX=(
"iPhone 17 Pro Max|26.4|iphone-17-pro-max|com.apple.CoreSimulator.SimDeviceType.iPhone-17-Pro-Max"
"iPad Pro Screenshot|26.4|ipad-pro-13-inch-m4|com.apple.CoreSimulator.SimDeviceType.iPad-Pro-13-inch-M4-8GB"
)

View File

@@ -1,102 +1,288 @@
#!/bin/bash #!/bin/bash
set -euo pipefail set -euo pipefail
SCHEME="CableScreenshots" # Kill all child processes on Ctrl-C
trap 'printf "\n\033[31m ✘\033[0m Interrupted — stopping all jobs...\n"; kill 0; exit 130' INT TERM
# ─── Configuration ────────────────────────────────────────────────────────────
# Override these via environment variables, a config file, or CLI argument.
#
# Config file format (shell):
# SCHEME="MyAppScreenshots"
# APP_BUNDLE_ID="com.example.myapp"
# UITEST_BUNDLE_ID="com.example.myapp.UITests"
# LANGUAGES=(en de fr)
# DEVICE_MATRIX=(
# "iPhone 17 Pro Max|26.4|iphone-17-pro-max|com.apple.CoreSimulator.SimDeviceType.iPhone-17-Pro-Max"
# )
# OUTPUT_DIR="Shots/Screenshots"
CONFIG_FILE="${1:-./screenshot.config}"
if [[ -f "$CONFIG_FILE" ]]; then
# shellcheck source=/dev/null
source "$CONFIG_FILE"
fi
# Required — must be set in config or environment
SCHEME="${SCHEME:?Set SCHEME in $CONFIG_FILE or environment}"
APP_BUNDLE_ID="${APP_BUNDLE_ID:?Set APP_BUNDLE_ID in $CONFIG_FILE or environment}"
UITEST_BUNDLE_ID="${UITEST_BUNDLE_ID:-}"
# Optional with defaults
OUTPUT_DIR="${OUTPUT_DIR:-Shots/Screenshots}"
DERIVED_DATA="${DERIVED_DATA:-DerivedData-Screenshots}"
RESET_SIMULATOR="${RESET_SIMULATOR:-1}" RESET_SIMULATOR="${RESET_SIMULATOR:-1}"
APP_BUNDLE_ID="${APP_BUNDLE_ID:-app.voltplan.CableApp}" PARALLEL="${PARALLEL:-1}"
UITEST_BUNDLE_ID="${UITEST_BUNDLE_ID:-com.yuzuhub.CableUITestsScreenshot}" VERBOSE="${VERBOSE:-0}"
STATUS_BAR_TIME="${STATUS_BAR_TIME:-9:41}"
if [[ -z "${LANGUAGES+x}" ]]; then
LANGUAGES=(en)
fi
if [[ -z "${DEVICE_MATRIX+x}" ]]; then
DEVICE_MATRIX=(
"iPhone 17 Pro Max|26.4|iphone-17-pro-max|com.apple.CoreSimulator.SimDeviceType.iPhone-17-Pro-Max"
)
fi
# ─── Pretty output ────────────────────────────────────────────────────────────
BOLD="\033[1m"
DIM="\033[2m"
GREEN="\033[32m"
RED="\033[31m"
CYAN="\033[36m"
RST="\033[0m"
ok() { printf "${GREEN}${RST} %s\n" "$*"; }
fail() { printf "${RED}${RST} %s\n" "$*"; }
info() { printf "${CYAN} ${RST} %s\n" "$*"; }
step() { printf "\n${BOLD}%s${RST}\n" "$*"; }
is_truthy() { is_truthy() {
case "$1" in case "$1" in
1|true|TRUE|yes|YES|on|ON) return 0 ;; 1|true|TRUE|yes|YES|on|ON) return 0 ;;
0|false|FALSE|no|NO|off|OFF|"") return 1 ;; *) return 1 ;;
*) return 0 ;;
esac esac
} }
DEVICE_MATRIX=( # ─── Dependency check ─────────────────────────────────────────────────────────
"iPhone 17 Pro Max|26.0|iphone-17-pro-max"
"iPad Pro Screenshot|26.0|ipad-pro-13-inch-m4"
)
command -v xcparse >/dev/null 2>&1 || { command -v xcparse >/dev/null 2>&1 || {
echo "xcparse not found. Install with: brew install chargepoint/xcparse/xcparse" >&2 fail "xcparse not found. Install with: brew install chargepoint/xcparse/xcparse"
exit 1 exit 1
} }
# Resolve a simulator UDID for the given device name and optional OS (e.g., 18.1) # ─── Simulator helpers ────────────────────────────────────────────────────────
resolve_udid() { resolve_udid() {
local name="$1"; local os="$2" local name="$1"; local os="$2"
if [[ -n "$os" ]]; then if [[ -n "$os" ]]; then
# Prefer Shutdown state for a clean start xcrun simctl list devices | awk -v n="$name" -v o="$os" -F '[()]' '
xcrun simctl list devices | awk -v n="$name" -v o="$os" -F '[()]' \ /^--.*--$/ { in_section = ($0 ~ o) }
'$0 ~ n && $0 ~ o && /Shutdown/ {print $2; exit}' in_section && $0 ~ n { print $2; exit }
'
else else
xcrun simctl list devices | awk -v n="$name" -F '[()]' \ xcrun simctl list devices | awk -v n="$name" -F '[()]' '
'$0 ~ n && /Shutdown/ {print $2; exit}' $0 ~ n { print $2; exit }
'
fi fi
} }
for device_entry in "${DEVICE_MATRIX[@]}"; do ensure_simulator() {
IFS='|' read -r DEVICE_NAME DEVICE_RUNTIME DEVICE_SLUG <<<"$device_entry" local name="$1"; local runtime="$2"; local device_type="$3"
echo "=== Device: $DEVICE_NAME (runtime: ${DEVICE_RUNTIME:-auto}) ===" local udid
udid=$(resolve_udid "$name" "$runtime")
for lang in de fr en es nl; do if [[ -n "$udid" ]]; then
echo "Resetting simulator for a clean start..." echo "$udid"
UDID=$(resolve_udid "$DEVICE_NAME" "$DEVICE_RUNTIME") return 0
if [[ -z "$UDID" ]]; then
UDID=$(xcrun simctl list devices | awk -v n="$DEVICE_NAME" -F '[()]' '$0 ~ n {print $2; exit}')
fi
if [[ -z "$UDID" ]]; then
echo "Could not resolve UDID for $DEVICE_NAME" >&2; exit 1
fi fi
xcrun simctl shutdown "$UDID" || true local runtime_id
if is_truthy "$RESET_SIMULATOR"; then runtime_id=$(xcrun simctl list runtimes | awk -v r="iOS $runtime" '$0 ~ r {for(i=1;i<=NF;i++) if($i ~ /com\.apple/) {print $i; exit}}')
xcrun simctl erase "$UDID" if [[ -z "$runtime_id" ]]; then
else fail "Runtime iOS $runtime not found" >&2
for bundle in "$APP_BUNDLE_ID" "$UITEST_BUNDLE_ID"; do return 1
if [[ -n "$bundle" ]]; then
xcrun simctl terminate "$UDID" "$bundle" || true
xcrun simctl uninstall "$UDID" "$bundle" || true
fi fi
done
fi info "Creating simulator: $name (iOS $runtime)" >&2
echo "Running screenshots for $lang" udid=$(xcrun simctl create "$name" "$device_type" "$runtime_id")
echo "$udid"
}
prepare_simulator() {
local udid="$1" lang="$2"
local region
region=$(echo "$lang" | tr '[:lower:]' '[:upper:]') region=$(echo "$lang" | tr '[:lower:]' '[:upper:]')
UDID=$(resolve_udid "$DEVICE_NAME" "$DEVICE_RUNTIME") xcrun simctl boot "$udid" 2>/dev/null || true
if [[ -z "$UDID" ]]; then
UDID=$(xcrun simctl list devices | awk -v n="$DEVICE_NAME" -F '[()]' '$0 ~ n {print $2; exit}')
fi
if [[ -z "$UDID" ]]; then
echo "Could not resolve UDID for $DEVICE_NAME" >&2; exit 1
fi
xcrun simctl boot "$UDID" || true # Language & locale
xcrun simctl spawn "$UDID" defaults write 'Apple Global Domain' AppleLanguages -array "$lang" xcrun simctl spawn "$udid" defaults write 'Apple Global Domain' AppleLanguages -array "$lang"
xcrun simctl spawn "$UDID" defaults write 'Apple Global Domain' AppleLocale "${lang}_${region}" xcrun simctl spawn "$udid" defaults write 'Apple Global Domain' AppleLocale "${lang}_${region}"
xcrun simctl shutdown "$UDID" || true
xcrun simctl boot "$UDID" # Suppress notifications
xcrun simctl status_bar booted override \ xcrun simctl spawn "$udid" defaults write com.apple.springboard DoNotDisturb -bool true 2>/dev/null || true
--time "9:41" \ xcrun simctl spawn "$udid" defaults write com.apple.generativeexperiences.corefollowup \
DateOfLastAppleIntelligenceReadinessCFU -date "2020-01-01T00:00:00Z" 2>/dev/null || true
xcrun simctl spawn "$udid" defaults write com.apple.corefollow DisableFollowUp -bool true 2>/dev/null || true
xcrun simctl spawn "$udid" defaults write com.apple.corefollowup DisableFollowUp -bool true 2>/dev/null || true
# Reboot for language change
xcrun simctl shutdown "$udid" 2>/dev/null || true
xcrun simctl boot "$udid"
# Clean status bar
xcrun simctl status_bar "$udid" override \
--time "$STATUS_BAR_TIME" \
--batteryState charged --batteryLevel 100 \ --batteryState charged --batteryLevel 100 \
--wifiBars 3 --wifiBars 3 \
2>/dev/null || true
}
xcrun simctl spawn "$UDID" defaults write com.apple.springboard DoNotDisturb -bool true # ─── Build ────────────────────────────────────────────────────────────────────
bundle="results-${DEVICE_SLUG}-${lang}.xcresult" build_for_testing() {
outdir="Shots/Screenshots/${DEVICE_SLUG}/$lang" local device_entry="$1"
IFS='|' read -r dev_name dev_runtime dev_slug dev_type <<<"$device_entry"
local udid
udid=$(ensure_simulator "$dev_name" "$dev_runtime" "$dev_type")
if [[ -z "$udid" ]]; then
fail "Could not resolve or create simulator for $dev_name"; return 1
fi
info "Building $dev_name..."
local log_file="/tmp/shooter-build-${dev_slug}.log"
if xcodebuild build-for-testing \
-scheme "$SCHEME" \
-destination "id=$udid" \
-derivedDataPath "$DERIVED_DATA" \
-quiet \
> "$log_file" 2>&1; then
ok "Build succeeded ($dev_name)"
else
fail "Build failed ($dev_name)"
cat "$log_file"
return 1
fi
}
# ─── Test one language ────────────────────────────────────────────────────────
run_one_language() {
local device_entry="$1"
local lang="$2"
IFS='|' read -r dev_name dev_runtime dev_slug dev_type <<<"$device_entry"
local label="${dev_slug}/${lang}"
local udid
udid=$(resolve_udid "$dev_name" "$dev_runtime")
if [[ -z "$udid" ]]; then
udid=$(ensure_simulator "$dev_name" "$dev_runtime" "$dev_type")
fi
if [[ -z "$udid" ]]; then
fail "[$label] Could not resolve simulator"; return 1
fi
# Reset
xcrun simctl shutdown "$udid" 2>/dev/null || true
if is_truthy "$RESET_SIMULATOR"; then
xcrun simctl erase "$udid"
else
for bundle in "$APP_BUNDLE_ID" ${UITEST_BUNDLE_ID:+"$UITEST_BUNDLE_ID"}; do
xcrun simctl terminate "$udid" "$bundle" 2>/dev/null || true
xcrun simctl uninstall "$udid" "$bundle" 2>/dev/null || true
done
fi
udid=$(resolve_udid "$dev_name" "$dev_runtime")
prepare_simulator "$udid" "$lang"
local bundle="results-${dev_slug}-${lang}.xcresult"
local outdir="${OUTPUT_DIR}/${dev_slug}/$lang"
rm -rf "$bundle" "$outdir" rm -rf "$bundle" "$outdir"
mkdir -p "$outdir" mkdir -p "$outdir"
xcodebuild test \ local log_file="/tmp/shooter-test-${dev_slug}-${lang}.log"
-scheme "$SCHEME" \ info "[$label] Testing..."
-destination "id=$UDID" \
-resultBundlePath "$bundle"
xcparse screenshots "$bundle" "$outdir" local test_exit=0
echo "Exported screenshots to $outdir" xcodebuild test-without-building \
xcrun simctl shutdown "$UDID" || true -scheme "$SCHEME" \
done -destination "id=$udid" \
-derivedDataPath "$DERIVED_DATA" \
-resultBundlePath "$bundle" \
> "$log_file" 2>&1 || test_exit=$?
if [[ $test_exit -eq 0 ]]; then
xcparse screenshots "$bundle" "$outdir" > /dev/null 2>&1
local count
count=$(find "$outdir" -name '*.png' 2>/dev/null | wc -l | tr -d ' ')
ok "[$label] ${count} screenshots"
else
fail "[$label] Tests failed"
grep -E '(error:|FAIL|failed)' "$log_file" | head -20
if is_truthy "$VERBOSE"; then
printf "${DIM}"; cat "$log_file"; printf "${RST}"
else
printf " ${DIM}Full log: $log_file${RST}\n"
fi
fi
xcrun simctl shutdown "$udid" 2>/dev/null || true
return $test_exit
}
# ─── Main ─────────────────────────────────────────────────────────────────────
step "Configuration"
info "Scheme: $SCHEME"
info "Bundle ID: $APP_BUNDLE_ID"
info "Output: $OUTPUT_DIR"
info "Languages: ${LANGUAGES[*]}"
info "Devices: ${#DEVICE_MATRIX[@]}"
step "Building for testing"
for device_entry in "${DEVICE_MATRIX[@]}"; do
build_for_testing "$device_entry"
done done
step "Running screenshot tests"
total_runs=$((${#DEVICE_MATRIX[@]} * ${#LANGUAGES[@]}))
info "${#DEVICE_MATRIX[@]} devices × ${#LANGUAGES[@]} languages = ${total_runs} runs"
failed=0
if is_truthy "$PARALLEL"; then
info "Devices run in parallel"
pids=()
for device_entry in "${DEVICE_MATRIX[@]}"; do
(
for lang in "${LANGUAGES[@]}"; do
run_one_language "$device_entry" "$lang" || true
done
) &
pids+=($!)
done
for pid in "${pids[@]}"; do
wait "$pid" || failed=$((failed + 1))
done
else
for device_entry in "${DEVICE_MATRIX[@]}"; do
for lang in "${LANGUAGES[@]}"; do
run_one_language "$device_entry" "$lang" || failed=$((failed + 1))
done
done
fi
# ─── Summary ──────────────────────────────────────────────────────────────────
step "Done"
total_screenshots=$(find "$OUTPUT_DIR" -name '*.png' 2>/dev/null | wc -l | tr -d ' ')
if [[ $failed -eq 0 ]]; then
ok "All runs passed — ${total_screenshots} screenshots in ${OUTPUT_DIR}/"
else
fail "${failed} run(s) had errors — ${total_screenshots} screenshots in ${OUTPUT_DIR}/"
printf " ${DIM}Re-run with VERBOSE=1 for full logs${RST}\n"
exit 1
fi