Files
Cable/CableUITestsScreenshot/CableUITestsScreenshot.swift
Stefan Lange-Hegermann b448a1b4f7 Automate App Store screenshots via XCUITests
Replace preview-based screenshot rendering with simulator XCUITests
driven by shooter.sh (per-language locale + status bar overrides,
xcparse extraction). Add batteries-list accessibility identifier and
update CLAUDE.md screenshot docs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 10:39:46 +02:00

529 lines
18 KiB
Swift

import XCTest
final class CableUITestsScreenshot: XCTestCase {
private let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")
private enum UIStringKey: String {
case addLoad
case browseLibrary
case library
case overviewTab
case componentsTab
case batteriesTab
case chargersTab
case close
case cancel
case settings
case defaultLoadName
case billOfMaterials
case systemEditorTitle
case systemsTitle
}
private let translations: [UIStringKey: [String: String]] = [
.addLoad: [
"en": "Add Load",
"de": "Verbraucher hinzufügen",
"es": "Añadir carga",
"fr": "Ajouter une charge",
"nl": "Belasting toevoegen",
],
.browseLibrary: [
"en": "Browse Library",
"de": "Bibliothek durchsuchen",
"es": "Explorar biblioteca",
"fr": "Parcourir la bibliothèque",
"nl": "Bibliotheek bekijken",
],
.library: [
"en": "Library",
"de": "Bibliothek",
"es": "Biblioteca",
"fr": "Bibliothèque",
"nl": "Bibliotheek",
],
.overviewTab: [
"en": "Overview",
"de": "Übersicht",
"es": "Resumen",
"fr": "Aperçu",
"nl": "Overzicht",
],
.componentsTab: [
"en": "Components",
"de": "Verbraucher",
"es": "Componentes",
"fr": "Composants",
"nl": "Componenten",
],
.batteriesTab: [
"en": "Batteries",
"de": "Batterien",
"es": "Baterías",
"fr": "Batteries",
"nl": "Batterijen",
],
.chargersTab: [
"en": "Chargers",
"de": "Ladegeräte",
"es": "Cargadores",
"fr": "Chargeurs",
"nl": "Laders",
],
.close: [
"en": "Close",
"de": "Schließen",
"es": "Cerrar",
"fr": "Fermer",
"nl": "Sluiten",
],
.cancel: [
"en": "Cancel",
"de": "Abbrechen",
"es": "Cancelar",
"fr": "Annuler",
"nl": "Annuleren",
],
.settings: [
"en": "Settings",
"de": "Einstellungen",
"es": "Configuración",
"fr": "Réglages",
"nl": "Instellingen",
],
.defaultLoadName: [
"en": "New Load",
"de": "Neuer Verbraucher",
"es": "Carga nueva",
"fr": "Nouvelle charge",
"nl": "Nieuwe last",
],
.billOfMaterials: [
"en": "Bill of Materials",
"de": "Stückliste",
"es": "Lista de materiales",
"fr": "Liste de matériel",
"nl": "Stuklijst",
],
.systemEditorTitle: [
"en": "Edit System",
"de": "System bearbeiten",
"es": "Editar sistema",
"fr": "Modifier le système",
"nl": "Systeem bewerken",
],
.systemsTitle: [
"en": "Systems",
"de": "Systeme",
"es": "Sistemas",
"fr": "Systèmes",
"nl": "Systemen",
],
]
override func setUpWithError() throws {
try super.setUpWithError()
continueAfterFailure = false
XCUIDevice.shared.orientation = .portrait
}
// MARK: - Onboarding Screenshots
@MainActor
func testOnboardingScreenshots() throws {
let app = launchApp(arguments: ["--uitest-reset-data"])
// Wait for Apple Intelligence and other system notifications to appear, then dismiss
RunLoop.current.run(until: Date().addingTimeInterval(6))
dismissNotificationBannersIfNeeded()
let createSystemButton = app.buttons["create-system-button"]
XCTAssertTrue(createSystemButton.waitForExistence(timeout: 8))
dismissNotificationBannersIfNeeded()
waitForStability()
takeScreenshot(named: "01-OnboardingSystemsView")
createSystemButton.tap()
let addLoadButton = button(in: app.buttons, for: .addLoad)
XCTAssertTrue(addLoadButton.waitForExistence(timeout: 8))
let browseLibraryButton = button(in: app.buttons, for: .browseLibrary)
XCTAssertTrue(browseLibraryButton.waitForExistence(timeout: 4))
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "02-OnboardingSystemView")
browseLibraryButton.tap()
let libraryCloseButton = app.buttons["library-view-close-button"]
XCTAssertTrue(libraryCloseButton.waitForExistence(timeout: 8))
// Wait for library items AND remote icons to load from PocketBase
RunLoop.current.run(until: Date().addingTimeInterval(15))
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "04-ComponentSelectorView")
libraryCloseButton.tap()
XCTAssertTrue(addLoadButton.waitForExistence(timeout: 4))
addLoadButton.tap()
let newLoadButton = button(in: app.buttons, for: .defaultLoadName)
XCTAssertTrue(newLoadButton.waitForExistence(timeout: 8))
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "03-LoadEditorView")
}
// MARK: - Sample Data Screenshots
@MainActor
func testSampleDataScreenshots() throws {
let app = launchAppWithSampleData()
dismissNotificationBannersIfNeeded()
// Systems list
let systemsList = resolvedSystemsList(in: app)
XCTAssertTrue(systemsList.waitForExistence(timeout: 4))
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "05-SystemsWithSampleData")
// Navigate to first system
openFirstSystem(in: app, systemsList: systemsList)
// Overview tab wait for navigation animation to complete
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "06-AdventureVanOverview")
// Bill of Materials
let bomElement = resolveBillOfMaterialsElement(in: app)
if !bomElement.waitForExistence(timeout: 6) {
bringElementIntoView(bomElement, in: app)
}
XCTAssertTrue(bomElement.exists)
if !bomElement.isHittable {
bringElementIntoView(bomElement, in: app, requireHittable: true)
}
tapElement(bomElement)
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "08-BillOfMaterials")
let closeButton = app.buttons["system-bom-close-button"]
XCTAssertTrue(closeButton.waitForExistence(timeout: 6))
closeButton.tap()
// Components tab
tapTab(.componentsTab, in: app)
let loadsList = resolvedLoadsList(in: app)
XCTAssertTrue(loadsList.waitForExistence(timeout: 4))
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "07-AdventureVanLoads")
// Open first load Calculator
let firstLoad = loadsList.cells.element(boundBy: 0)
XCTAssertTrue(firstLoad.waitForExistence(timeout: 2))
firstLoad.tap()
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "09-AdventureVanCalculator")
// Navigate back to system tabs
app.navigationBars.buttons.element(boundBy: 0).tap()
waitForStability()
// Batteries tab
tapTab(.batteriesTab, in: app)
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "10-AdventureVanBatteries")
// Open first battery Battery Editor
let batteriesList = resolvedBatteriesList(in: app)
if batteriesList.waitForExistence(timeout: 4) {
let firstBattery = batteriesList.cells.element(boundBy: 0)
if firstBattery.waitForExistence(timeout: 2) {
firstBattery.tap()
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "11-BatteryEditor")
// Navigate back
app.navigationBars.buttons.element(boundBy: 0).tap()
waitForStability()
}
}
// Chargers tab
tapTab(.chargersTab, in: app)
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "12-AdventureVanChargers")
// Open first charger Charger Editor
let chargersList = resolvedChargersList(in: app)
if chargersList.waitForExistence(timeout: 4) {
let firstCharger = chargersList.cells.element(boundBy: 0)
if firstCharger.waitForExistence(timeout: 2) {
firstCharger.tap()
waitForStability()
dismissNotificationBannersIfNeeded()
takeScreenshot(named: "13-ChargerEditor")
}
}
}
// MARK: - App Launch
private func launchApp(arguments: [String]) -> XCUIApplication {
let app = XCUIApplication()
var launchArguments = ["--uitest-reset-data"]
launchArguments.append(contentsOf: arguments)
app.launchArguments = launchArguments
app.launch()
return app
}
private func launchAppWithSampleData() -> XCUIApplication {
let app = XCUIApplication()
app.launchArguments = ["--uitest-reset-data", "--uitest-sample-data"]
app.launch()
return app
}
// MARK: - Navigation Helpers
private func openFirstSystem(in app: XCUIApplication, systemsList: XCUIElement) {
let firstSystemCell = systemsList.cells.element(boundBy: 0)
XCTAssertTrue(firstSystemCell.waitForExistence(timeout: 2))
let systemName = firstSystemCell.staticTexts.firstMatch.label
let systemButton = firstSystemCell.buttons.firstMatch
if systemButton.exists {
systemButton.tap()
} else {
firstSystemCell.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)).tap()
}
var detailVisible = waitForSystemDetail(named: systemName, in: app)
if !detailVisible {
firstSystemCell.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)).tap()
detailVisible = waitForSystemDetail(named: systemName, in: app)
}
XCTAssertTrue(detailVisible)
}
private func tapTab(_ key: UIStringKey, in app: XCUIApplication) {
let identifierMap: [UIStringKey: String] = [
.overviewTab: "overview-tab",
.componentsTab: "components-tab",
.batteriesTab: "batteries-tab",
.chargersTab: "chargers-tab",
]
// Use .matching + .firstMatch to avoid "multiple matches" error
// with iOS 26 floating tab bar (which creates duplicate elements)
if let identifier = identifierMap[key] {
let tabButton = app.buttons.matching(identifier: identifier).firstMatch
if tabButton.waitForExistence(timeout: 3) {
tapElement(tabButton)
return
}
}
let tabButton = button(in: app.buttons, for: key)
XCTAssertTrue(tabButton.waitForExistence(timeout: 3))
tapElement(tabButton)
}
private func tapElement(_ element: XCUIElement) {
if element.isHittable {
element.tap()
} else {
element.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)).tap()
}
}
// MARK: - Element Resolution
private func resolvedSystemsList(in app: XCUIApplication) -> XCUIElement {
let collection = app.collectionViews["systems-list"]
if collection.waitForExistence(timeout: 6) {
return collection
}
if app.collectionViews.firstMatch.waitForExistence(timeout: 2) {
return app.collectionViews.firstMatch
}
let table = app.tables["systems-list"]
if table.waitForExistence(timeout: 6) {
return table
}
XCTAssertTrue(app.tables.firstMatch.waitForExistence(timeout: 2))
return app.tables.firstMatch
}
private func resolvedLoadsList(in app: XCUIApplication) -> XCUIElement {
let collection = app.collectionViews["loads-list"]
if collection.waitForExistence(timeout: 6) {
return collection
}
let table = app.tables["loads-list"]
XCTAssertTrue(table.waitForExistence(timeout: 6))
return table
}
private func resolvedBatteriesList(in app: XCUIApplication) -> XCUIElement {
let collection = app.collectionViews["batteries-list"]
if collection.waitForExistence(timeout: 6) {
return collection
}
let table = app.tables["batteries-list"]
if table.waitForExistence(timeout: 6) {
return table
}
// Fallback: any list on screen
if app.collectionViews.firstMatch.waitForExistence(timeout: 2) {
return app.collectionViews.firstMatch
}
return app.tables.firstMatch
}
private func resolvedChargersList(in app: XCUIApplication) -> XCUIElement {
let collection = app.collectionViews["chargers-list"]
if collection.waitForExistence(timeout: 6) {
return collection
}
let table = app.tables["chargers-list"]
if table.waitForExistence(timeout: 6) {
return table
}
if app.collectionViews.firstMatch.waitForExistence(timeout: 2) {
return app.collectionViews.firstMatch
}
return app.tables.firstMatch
}
private func resolveBillOfMaterialsElement(in app: XCUIApplication) -> XCUIElement {
let identifier = "system-bom-button"
let buttonByIdentifier = app.buttons.matching(identifier: identifier).firstMatch
if buttonByIdentifier.exists { return buttonByIdentifier }
let elementByIdentifier = app.otherElements.matching(identifier: identifier).firstMatch
if elementByIdentifier.exists { return elementByIdentifier }
let candidates = candidateStrings(for: .billOfMaterials)
for candidate in candidates {
let button = app.buttons[candidate]
if button.exists { return button }
let other = app.otherElements[candidate]
if other.exists { return other }
}
return buttonByIdentifier
}
// MARK: - Screenshots & Stability
private func takeScreenshot(named name: String) {
let screenshot = XCUIScreen.main.screenshot()
let attachment = XCTAttachment(screenshot: screenshot)
attachment.name = name
attachment.lifetime = .keepAlways
add(attachment)
}
private func waitForStability(long: Bool = false) {
RunLoop.current.run(until: Date().addingTimeInterval(long ? 3.0 : 0.5))
}
private func waitForSystemDetail(named systemName: String, in app: XCUIApplication, timeout: TimeInterval = 6) -> Bool {
let deadline = Date().addingTimeInterval(timeout)
while Date() < deadline {
if app.otherElements["system-overview"].exists {
return true
}
let navBar = app.navigationBars.firstMatch
if navBar.buttons[systemName].exists || navBar.staticTexts[systemName].exists {
return true
}
RunLoop.current.run(until: Date().addingTimeInterval(0.25))
}
return app.otherElements["system-overview"].exists
}
private func bringElementIntoView(
_ element: XCUIElement,
in app: XCUIApplication,
requireHittable: Bool = false,
attempts: Int = 8
) {
let scrollContainer = app.scrollViews.firstMatch.exists ? app.scrollViews.firstMatch : app.tables.firstMatch
for _ in 0..<attempts {
if element.exists, (!requireHittable || element.isHittable) {
return
}
if scrollContainer.exists {
scrollContainer.swipeUp()
} else {
app.swipeUp()
}
waitForStability()
_ = element.waitForExistence(timeout: 2)
}
}
// MARK: - Notification Dismissal
private func dismissNotificationBannersIfNeeded() {
// Try multiple times notifications can appear with a delay
for _ in 0..<3 {
let banner = springboard.otherElements.matching(identifier: "NotificationShortLookView").firstMatch
guard banner.waitForExistence(timeout: 1) else { return }
if banner.isHittable {
banner.swipeUp()
} else {
let start = banner.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = banner.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: -1.5))
start.press(forDuration: 0.05, thenDragTo: end)
}
waitForStability()
}
}
// MARK: - Localized Element Matching
private func candidateStrings(for key: UIStringKey) -> [String] {
var values = Set<String>()
if let languageCode = Locale.preferredLanguages.first.flatMap({ String($0.prefix(2)) }),
let localized = translations[key]?[languageCode] {
values.insert(localized)
}
if let english = translations[key]?["en"] {
values.insert(english)
}
if let others = translations[key]?.values {
values.formUnion(others)
}
return Array(values)
}
private func button(in query: XCUIElementQuery, for key: UIStringKey) -> XCUIElement {
let candidates = candidateStrings(for: key)
for candidate in candidates {
let element = query[candidate]
if element.exists {
return element
}
}
let predicate = NSPredicate(
format: "label IN %@ OR identifier IN %@",
NSArray(array: candidates),
NSArray(array: candidates)
)
return query.matching(predicate).firstMatch
}
}