The Overview share menu offered a wiring diagram and a full report even for an empty system. Gate it on loads, batteries or chargers being present (iOS + Android) and add UI tests for both states.
72 lines
2.3 KiB
Swift
72 lines
2.3 KiB
Swift
import XCTest
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/// Verifies that the Overview export/share menu is only available once the
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/// system actually contains something worth exporting.
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final class SystemExportButtonUITests: XCTestCase {
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override func setUpWithError() throws {
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try super.setUpWithError()
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continueAfterFailure = false
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XCUIDevice.shared.orientation = .portrait
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}
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@MainActor
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func testExportIsDisabledForSystemWithoutComponents() throws {
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let app = launch(arguments: ["--uitest-reset-data"])
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let createSystemButton = app.buttons["create-system-button"]
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XCTAssertTrue(createSystemButton.waitForExistence(timeout: 15))
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createSystemButton.tap()
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let shareButton = app.buttons["system-overview-share-button"]
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XCTAssertTrue(shareButton.waitForExistence(timeout: 15))
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XCTAssertFalse(
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shareButton.isEnabled,
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"Export must stay disabled while the system has no loads, batteries or chargers"
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)
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}
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@MainActor
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func testExportIsEnabledOnceComponentsExist() throws {
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let app = launch(arguments: ["--uitest-reset-data", "--uitest-sample-data"])
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openFirstSystem(in: app)
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let shareButton = app.buttons["system-overview-share-button"]
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XCTAssertTrue(shareButton.waitForExistence(timeout: 15))
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XCTAssertTrue(
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shareButton.isEnabled,
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"Export must be available for a system that has components"
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)
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}
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// MARK: - Helpers
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private func launch(arguments: [String]) -> XCUIApplication {
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let app = XCUIApplication()
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app.launchArguments = arguments
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app.launch()
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return app
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}
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private func openFirstSystem(in app: XCUIApplication) {
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let list: XCUIElement
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if app.collectionViews["systems-list"].waitForExistence(timeout: 15) {
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list = app.collectionViews["systems-list"]
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} else {
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list = app.collectionViews.firstMatch
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}
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XCTAssertTrue(list.waitForExistence(timeout: 15))
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let firstCell = list.cells.element(boundBy: 0)
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XCTAssertTrue(firstCell.waitForExistence(timeout: 10))
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let cellButton = firstCell.buttons.firstMatch
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if cellButton.exists {
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cellButton.tap()
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} else {
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firstCell.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)).tap()
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}
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}
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}
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